TIPS for NETMECH
Check out the instructions for Installing NETMECH DOS.
Illegal Mechs Used in Registry, and Other Leagues
A new illegal 'Mech chassis has surfaced in the last few weeks. This chassis has 6
additional slots in the legs and head, for weapons, heat sinks, or other equipment. Pilots
are using this chassis to get around the Registry Missile Boat rule, by loading this
chassis with addition weapons not included in the Missile Boat rule. These extra slots in
the legs also make the legs very difficult to destroy for some reason.
In short, someone has "hacked" the main Netmech .MEK files, to allow this
chassis to exist. Since it provides a tremendous advantage to that pilot, it is another
form of cheating. Pilots that find these 'Mech chassis' in their .PLR files should forward
a copy of that 'Mech to the Registry High Council, along with the pilot's name, and what
unit he belongs too.
The "Fly Through Walls" Cheat Code
There is another cheat code that can be used to jump jet through a wall, mountain,
building, or other solid object. Eyewitnesses have reported pilots using this code to jump
jet into a mountain, where they could shoot at you, and your weapons could not hit them in
return. Also, once a player jumps into a solid object, a radar lock cannot be maintained.
The "ECM" Cheat Code
A number of players have noticed that in some games, some players will suddenly
disappear from the radar screen, even when they have not exited the game. These players
may be using the so called "ECM" cheat code. This code does exist, and can be
used by a player to make themselves completely invisible to all radar. There is no type of
radar lock that will work on a player using this code. Missiles cannot lock, and are
almost useless. Energy weapons and autocannons are the only weapons that can function
without a radar lock, but only if this player is within visible distance. One word of
warning; this code does not affect their use of radar locks on you.
Finding a "Cheat" Mech
A number of players have complained about other players using "cheat" 'Mechs
(mechedit 'Mech designs). There are programs available, to check out other players 'Mechs.
MECHMAN is the best know of these programs. However, there is the old fashioned method to
find a "cheat" mech.
After a game with a player that may have used a "cheat" 'Mech, you can exit
Netmech, and go into your Netmech\Mek subdirectory. There, you will find a mek file called
TBRxxPLR.MEK (I use a Timberwolf as an example). Rename this file TBRxxUSR.MEK. The xx is
a number, and the number you use when you rename this file, should be higher than any
Timberwolf configuration number in your MECH2\MEK subdirectory. Copy this file from the
Netmech\Mek subdirectory, into your MECH2\MEK subdirectory (if they are different
subdirectories). Start MW2, and go the ToG, on the opening game screen. Click on the 'Mech
outline to get into the Mech Lab, and bring up this 'Mech design to check it out. If an
opponent used a Std. or Alt. Config 'Mech design that came with the game, this
XXXxxPLR.MEK file will not be found.
A "cheat" 'Mech design will be quickly revealed, with minor exceptions. There
are also weapons editors available, so you may need to find copies of these programs to
completely check a suspect 'Mech design. Anyone finding a good Mech design checker, that
can check weapons output also, please send us a copy. I will setup our page to make this
program available here, via direct DL.
Open Warfare on the GC Netmech Server
Lag is an ever-present problem in Netmech. As such, you should always conduct Registry
level warfare on a 'quiet' server. The number of players logged into a server will
determine (to a major degree) the amount of lag.
The GC Netmech server has one of the worst connection/ping/packet loss rates on the
internet. GC Netmech is one of the most popular, which contributes to this problem. It
would be advisable to conduct Registry level wars on other servers, to reduce lag, and to
make the matches 'fair' on a technical level
This does not address the issue of Registry level wars on the GC Netmech server. It
would be 'politically' expedient to hold all Registry activities on another server, to
avoid 'hard' feelings on the part of GC members. It would be a shame to lose the most
popular Netmech server's usage to Registry members, due to the actions of a few.
Warfare on any Server
Registry level warfare conducted on any server has the potential for additional
problems, due to the problems created by lag and packet loss. Lag is present in almost all
games. As such, the person with the worst connection, will be given a slight advantage.
However, this 'slight advantage' becomes greatly exaggerated when packet loss is added in.
A small degree of packet loss may be unavoidable. However, Kali95 has the ability to
'turn on' packet loss, to increase the game play speed. When this is done during Registry
level wars, it is nothing less than a form of 'cheating'. A more subtle form of this, is
for players with poor ISP connections, having high packet loss rates, to conduct warfare
on a server where their packet loss rate is higher than that of their opponents. This is
also a form of 'cheating'.
At this time, a small number of units have begun tracking other players and units,
where ping times and packet loss was above 'normal' levels, during Registry level wars. It
is planned to forward a report on this 'cheating' to the Registry Level 3 Chairman. Other
actions are in the planning stages, and are not known at press time